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Tuesday, 16 February 2010

Call of Duty: Modern Warfare 2 Review

As one of the most critically acclaimed shooters of all time, Call of Duty 4: Modern Warfare is a prime example of a tough act to follow. Yet, amidst a raging storm of anticipation and expectation, Call of Duty: Modern Warfare 2 has done it. The new campaign is chock-full of intense action and dramatic moments, and though it is more muddled than its predecessor (in more ways than one), it's still an absolute blast. The new Special Ops mode allows you to experience some campaign-inspired thrills with a friend and it's an engaging challenge to coordinate your maneuvers and tackle the varied objectives. Last but not least, the competitive multiplayer that took the online shooter community by storm two years ago is back. Though the addictive action remains the same at its core, there are a host of new elements that make matches more accessible, more strategic, and more rewarding. Unfortunately, these improvements are marred by limited online flexibility that may leave the PC shooter community out in the cold.


If you compare Modern Warfare 2 on the PC to its console counterparts, the game is every bit as awesome and enjoyable. Yet when compared to other online shooters on the PC, the multiplayer component is decidedly limited. Players cannot set up dedicated servers to host their own custom-tuned matches, and the player count for each match has been capped at 18 as opposed to the possible 64-player matches of Call of Duty 4: Modern Warfare. Furthermore, there is no support for user-created content, so rather than enjoying free mods and community maps, PC users will have to pay for downloadable content. And the money issues don't stop there: Modern Warfare 2 costs $10 more than most full-price PC games. Paying more and getting less is abhorrent to consumers, and this deterrent, along with the online restrictions, make Modern Warfare 2 much less appealing from a multiplayer perspective. Yet despite this disappointment, there is still a lot to love about the online multiplayer, and the other elements of the game remain unblemished.

The campaign picks up where its predecessor left off, and there's a new violent ultranationalist terrorist on the scene. Once again, you play as a few different soldiers who are part of the effort to make the world a safer place. Your missions take you around the world to a number of exotic locations and engage you in a variety of different conflicts, ranging from stealthy and silenced to crowded and cacophonous. The action is smooth and exhilarating, thanks to sharp shooting and movement mechanics that allow you to be as quick and deadly as your skills permit. Environments are well designed and detailed, though many textures don't look particularly good upon close inspection. Modern Warfare 2 isn't a beautiful game, but it looks great in action. The diverse levels not only provide varied sights, but they are also cleverly designed to allow the action to flow at an exciting pace. Opportunities for cover and flanking present themselves naturally, allowing you to move through the battlefield in a variety of fluid ways. The aggressive enemy AI will keep you on your toes, and achieving your hard-earned success is satisfying.

Modern Warfare 2's campaign, like that of its predecessor, is quite short, and you'll likely finish it in about five hours. Though it is disappointing that there isn't more of it, what you do get is a relentless barrage of tight combat and thrilling set pieces. In one early level, you man the turret of a Humvee patrolling the claustrophobic streets of a Middle Eastern city. Enemies seem to be around every corner, but you are ordered not to fire until fired upon. The tension builds, and once you are engaged by the enemy, all hell breaks loose. After a hectic (and unsuccessful) flight from danger, you end up fighting door-to-door in the streets and ruined buildings. This frantic combat ratchets up when you head to the slums of Rio de Janeiro and reaches a whole new level when you find yourself engaged in similarly intense firefights on the grassy lawns and paved driveways of suburban America. The fight on the home front has some very cool moments, but it doesn't mean you're done adventuring abroad. A dramatic prison rescue, a marine infiltration, and a snowmobile chase are just some of the other exhilarating moments that make this campaign so enjoyable.

Though completing the campaign is an intensely satisfying and exciting endeavor, you may not feel very triumphant when all is said and done. Modern Warfare 2 features some dark plot turns, and your missions sometimes have drastic unintended consequences. In one mission in particular, you infiltrate a terrorist cell and are called upon to do the kind of things that terrorists do. What follows is a neutered attempt at portraying the grim reality of terrorism, and concessions are put in place to keep the plot from getting too dark. Despite these limits, the scene in question is undeniably disturbing and undermines your sense of remaining on high moral ground. The game gives you the option to skip this particular level entirely, but the shocking consequences of this grim mission ripple throughout the game, making it difficult to feel like a hero. Subsequent developments further muddle your overall objective, and it doesn't help that many of the subtleties and connecting threads are mumbled during voice-overs between missions. The plot ends up being a bit disorienting, and you may get the feeling that, rather than being the tip of the spear, you are just along for the ride.


If you're looking for some campaign-style action that is unburdened by any sort of plot, then Special Ops is the place to go. The timed missions are campaign excerpts from Modern Warfare 2 and Call of Duty 4: Modern Warfare that you can play solo or online with a friend. The missions cover a variety of objectives, which include surviving waves of enemies, moving from point A to point B stealthily (or not), eliminating a certain number of enemies, and racing snowmobiles. You earn a rating based on your completion time or difficulty level and unlock new missions as you progress. Though the missions will adjust to allow you to play solo, Special Ops missions are made to be played cooperatively. Two guns are better than one when clearing out a crowded slum full of enemy combatants, and coordinating a simultaneous sniper attack is much more fun when you are counting down with a buddy. There are also a few missions in which one player uses an airborne vehicle-mounted gun to clear the path for the other player on the ground, and these are frantic and explosively awesome. There is no matchmaking, however, so if you don't have any friends online and need a teammate, you'll have to go fishing in the multiplayer lobbies. As is the nature of cooperative play, missions can fall flat if teammates don't communicate or go off on their own. It can be tough to find a communicative teammate who is willing to let one player take point, but it is certainly worth the effort. When you have a strong team assembled, cooperative play is uniquely fun, and Special Ops provides a great variety of engaging missions.

Of course, you could completely ignore both the campaign and cooperative modes and be very happy with Modern Warfare 2, despite the aforementioned online limitations. The insanely addictive, intensely exciting multiplayer formula pioneered by Call of Duty 4: Modern Warfare is in full effect here. The action is even faster and deadlier than the campaign, and killing enemies, accomplishing objectives, and completing challenges earn you experience points. These points increase your level and unlock new guns, new equipment, and new skill-boosting perks. You can design different classes to highlight different skills and then switch between them to adjust for the ebb and flow of battle. The core action remains largely the same, so folks who didn't enjoy it the first time around aren't likely to have a change of heart. And players who thrive on the diversity of dedicated servers and the creativity of mods and community maps will feel a keen sting of disappointment. Yet despite these omissions, Modern Warfare 2's multiplayer action is so expertly balanced and riotously fun that it's hard not to have a great time with it. And a number of new tweaks and additions make the action more engaging than its predecessor.

First off, weapon loadouts have been restructured. Guns you may have previously equipped as primary are now only available as secondary, so you can equip both an assault rifle and a shotgun if you so desire. This restructuring creates an intriguing array of gun combinations, and one of the new options isn't even a gun. The bullet-resistant riot shield can be equipped in your primary slot and used to assault heavily contested positions. Having multiple-shielded teammates can change the battlefield significantly, and new equipment items deepen the strategic possibilities. The blast shield can protect you against grenade-happy opponents, while the tactical insertion flare (allows you to designate your next spawn point) can be a powerful asset in objective-based modes like Demolition and Domination.


The perk system has also received an overhaul. Perks can now be upgraded through use and will eventually grant a secondary ability. These bonus abilities are often just as potent as the primary perk, though they aren't a linear extension of the primary ability. Upgrading the perk that grants increased melee distance, for example, will cause you to take no fall damage (allowing you to perfect your drop-and-stab maneuver). The new death streak perks may seem familiar to those acquainted with the infamous martyrdom perk from COD4, but they also provide some welcome (and cleverly implemented) aid for new players. These perks kick in after you die a few times in a row without getting a kill. Painkiller grants you increased health for a short time upon respawning and makes it easier to resist getting spawn killed. Copycat allows you to mimic the class of the last person that killed you, potentially granting you the guns, equipment, and perks of a much higher ranked opponent. Nothing mitigates the frustration of getting killed by a weapon you can't access like getting your hands on that weapon and doing some killing of your own.

Customizable kill streak rewards are the other significant addition. In COD4, kill streaks of a certain length would earn you rewards like air strikes and attack helicopters. In Modern Warfare 2, there are a host of new rewards that you can unlock and then equip as you see fit. The rewards themselves range from tactical aids like unmanned aerial vehicles that reveal enemies on the radar (or counter UAVs that block the enemy's radar) to powerful assaults like gunships, air strikes, and the exceedingly fun laptop-guided predator missile. Each kill streak requires a certain amount of kills to activate, and you can only equip three at a time, so there's a risk/reward mechanic at play. The chopper gunner reward is superpowerful, but if you aren't confident you can score the required 11 kill streak, you'll essentially be wasting a reward slot. Even if you can't string together 11 kills, you can still use some of the more powerful rewards courtesy of care packages. This reward drops a crate onto the battlefield that either contains an ammo resupply or a kill streak reward, such as a precision air strike. Not only do these rewards add an engaging strategic dimension, but they also do so in a way that allows all players to enjoy them.



The result of all these multiplayer tweaks is a richer, more strategically nuanced experience and a busier battlefield. Fortunately, the action generally remains on the good side of hectic, and the stream of rewards is as satisfying as ever. Two new elements, title and emblem, are little graphics and titles that you earn through your match performance, ranging from serious to totally goofy. While not exactly in keeping with the serious tone of the campaign, they add an amusing way to further customize your online presence. Though it features a robust variety of playlists in which to ply your deadly trade, Modern Warfare 2's competitive multiplayer is still limited compared to modern standards and will likely disappoint many hardcore shooter fans. The high price point sharpens the sting of these restrictions, but the core multiplayer action is still very addictive and very rewarding. The inelegant campaign plot may make you feel like you're just along for the ride, but it is such an intense, roaringly great ride that you will be glad just to have played it. And the cooperative missions provide a uniquely fun angle on the action that rounds out the package superbly, making Modern Warfare 2 thoroughly entertaining and thoroughly rewarding.

Mass Effect 2 Review

Mass Effect 2 takes the bleak vacuum of space and flushes it with color--the light of stars and galaxies, the red and violet swirls of far-off nebulas, and the glimpses of comets as they burn through the void. You’ll catch your first glimpse of this in the game’s intense and much-improved art design, but that dance of light and shadows is also an apt metaphor for bleak undercurrents in the story, as well as the moral quandaries and past indiscretions that haunt the main characters. More so than its predecessor, Mass Effect 2 possesses an identity, and most of the obvious changes and improvements over the original are beholden to the shift in tone. The shooting is more immediate and satisfying, which keeps the pace moving and intensifies the violence of each encounter. Rich characterizations invite you to look more closely at each crew member's personal stake in the sprawling galactic backdrop. Even the relatively predictable space opera that is the main plot has sinister moments, and you sense the characters struggling with that heavy burden. Mass Effect 2 is incredibly enjoyable, but it's more than just fun: It's a stellar package with a fierce spirit that makes it engrossing and unforgettable.
Mass Effect 2 begins with dire events that foreshadow the game's darker tone--an attack that leaves the SSV Normandy in pieces and the fate of series protagonist Shepard temporarily unclear. Never fear: Shepard returns thanks to the efforts of the controversial pro-human organization called Cerberus and under the watchful eye of its chain-smoking overseer, The Illusive Man. Entire human colonies are disappearing without a trace, and Cerberus needs you--as Shepard--to investigate and confront the vicious forces behind the mystery. Whether you make your contempt for Cerberus' questionable methods clear or espouse the organization's manipulations, you owe The Illusive Man your life. Like it or loathe it, he casts his shadow on every action you take.

A race of locustlike beings known as the Collectors cast an even larger shadow, and the threat they pose is greater than may first appear. Cerberus wants you to assemble a formidable team to assist and provides you with two human officers of its own. First, there is the sexy Miranda. Then, there is Jacob, who seems initially reticent but allows his emotional fire to burn more brightly as the journey progresses. One by one, you build up your crew of specialists to complement them. Among them are a stoic but powerful Asari named Samara, whose ethical code is as unforgiving as it is inflexible, and Thane, a brooding assassin that belongs to the reptilian Drell race. These are great characters, as are other members of your team, though the Salarian scientist Mordin Solus is possibly the finest character in Mass Effect 2 and arguably the most interesting one seen in an RPG in some time. His ultracaffeinated, ultralogical delivery is often hysterical and always entertaining (his romantic advice will have you in stitches), but his moral misgivings and humaneness make him more than just comic relief. This diverse team joins you aboard a newly built vessel named, appropriately enough, The Normandy SR-2, with the ever-reliable and ever-feisty Joker at the helm. He's not the only blast from the past to cross your path in Mass Effect 2, but it's best to discover for yourself which characters from its predecessor (and what role they play in this trek across the Milky Way) you'll meet again.
The main plot is conventional science fiction that draws to a predictable close, so the narrative wonders don't exist within the sturdy-but-safe central story; rather, they gild its periphery. Each recruit offers a quest of his or her own to undertake, and these missions give you a lot of insight into your crew members--even those, like Jacob, that seem rather boring initially. Not all of these missions involve combat, which doesn't always work in the game's favor; one in which you follow your target from a walkway overhead is one of Mass Effect 2's weaker moments. But even the rare missions that are light on thrills are still heavy on character development. Writing and dialogue are top notch, keeping each teammate from being a simple sci-fi cliche. The game may come with an M rating, but it doesn't flaunt its adult motifs. Profanity and sexual themes are handled maturely, and their use has purpose and poignancy. There's nary a weak link in the tremendous voice cast, so each line sounds heartfelt, and great facial animations (especially among the nonhuman members of your crew) and physical gestures make it easy to connect with your cohorts.

Conversations commonly present you with a number of responses that affect the meters representing two sides of the ethical spectrum: paragon and renegade. These meters are handled separately rather than represent sides of a single gauge. This structure makes a simple but important point: Morality isn't an either/or, good/bad attribute, but it allows for shades of gray in which to maneuver. As these meters fill, new conversation options open, giving you additional ways to solve dilemmas. These choices don't lead to the complexity and flexibility you see in RPGs like Fallout 3 or Dragon Age, but they result in some electric moments, particularly during the final hours. If you import your character from the original Mass Effect, the decisions you made in that game will be manifested here in extraordinary ways--though it might take a second play-through for you to really understand exactly how extraordinary. A more immediately noticeable adjustment to the conversations is the addition of interrupt triggers. In certain cases, you may get a prompt allowing you to interrupt the scene. This may involve pulling a gun on an unsavory mercenary (a renegade action) or snatching an impressionable youngster from the clutches of a gang when he tries to enroll (a paragon action). These instances have a nice feeling of immediacy and prove that actions really are louder than words.



Mass Effect 2's third-person shooting action is greatly enhanced over the original, making battles exciting and violent, which befits the overall shift in tone. Battles play out as they do in a typical cover-based shooter like Gears of War, with a few caveats (you can't tumble, for example). Sliding into cover is slick and easy, as is popping in and out to take potshots at the wide variety of foes that assault you. Action sequences still present a few rare hangups; you may suddenly rise a few feet into the air for no reason and be unable to move. Or you may get stuck on an invisible obstacle and jitter back and forth. Uncommon bugs aside, Mass Effect 2 works well as a shooter, and other changes to the combat reinforce the improvements. For example, your shields and health automatically regenerate as they commonly do in straightforward shooters, and you now pick up ammo from the battlefield. You can still pause the action to let loose biotic-powered fury, but combat remains fluid and stimulating. It helps that the two teammates accompanying you on your missions are much less of a burden than before--not quite brilliant, but certainly smart enough to stay out of your way and stay alive.
The repetitive nature of Mass Effect's cookie-cutter levels is gone, as are the vehicle sequences featuring the oft-maligned rover called the Mako. Mass Effect 2's missions take place across a wonderful variety of locales, from the creepy interior of a derelict vessel to a deep-space prison. Some of them trip up the pace by throwing in additional challenges, such as one in which you must avoid direct sunlight lest it burn you to a crisp. Most levels are thoughtfully constructed, letting you charge from one cover spot to the next in order to unleash destruction. You certainly get an impressive array of devastating tools to that end, including a blinding nuclear weapon that's always a delight to fire. Standard weapons (as opposed to heavy weapons) also support additional ammo types--such as cryo ammo--which provide additional benefits. Besides, it's always fun to watch a Krogan merc's final sliver of health burn away when you equip incendiary rounds. And if that doesn't bring a wicked smile to your face, throwing a horde of advancing security bots into the air with the shockwave skill certainly will.

It's hard to miss Mass Effect 2's focus on action, not just because you can reasonably play it as a third-person shooter, but also because certain features associated with RPGs have been restructured and streamlined. At first, you might see Mass Effect 2 as somewhat stripped; you don't have a traditional inventory management screen, for example, where you would choose a weapon to equip or convert an item into omni-gel. Instead, you select the weapons you want when you embark on a mission or from a weapons locker. You purchase or find universal weapon and armor upgrades, which are then transferred to the Normandy's science station, where you can apply them, provided you have enough mineral resources. If you want to change armor, you go to your personal quarters, where you can don the armor items you've obtained and personalize them with different colors and textures. Even character development feels lighter. You have fewer skills to develop for each team member (though you have a much larger team to choose from), and you could complete a thorough, 40-hour play-through without reaching level 30.

Yet in most cases, the role-playing elements haven't been pared down as much as they've been cleaned up, forcing you to spend less time staring at menus and more time gunning down Geth and earning the loyalty of your comrades. After all, when you can equip alternate ammo without opening up a cluttered inventory screen, you stay connected to the moment, whether that consists of a heartfelt one-on-one encounter with a tormented Thane or an electrifying encounter with a thresher maw. However, don't assume that you won't get time to shop for goodies or check out the sights and sounds at important space stations. You can still load up on upgrades and weapons on hub worlds or even grab souvenirs like model ships to show off in your quarters. (And be sure to pick up a space hamster, which is exactly what it sounds like.) Nevertheless, the balance between shooting and role playing is different in Mass Effect 2 than in the first game--but the focus on action works to the game's benefit, given the intensity of the characters and visuals.



When you aren't shooting the heads off of clamoring husks or eavesdropping on a bizarre bachelor party, you'll be flying the Normandy about the galaxy from a top-down view, scanning planets for side missions and for the resources used to purchase upgrades. To do so, you move a scanning reticle about the planet and drop a probe when your scanner indicates the presence of a resource. At first, this is a comfortable change of tempo, but eventually, scanning wears a bit thin--though it is a necessary task if you want to get the most out of your weapons and armor. You can purchase an upgrade to speed up spanning speeds, but the reticle moves slowly regardless (albeit faster on the PC than on the Xbox 360), which makes the entire process feel sluggish if you spend too much time exploring each system at once. Luckily, other noncombat activities make a better impression. Hacking computers and wall safes initiates one of two minigames--one in which you match blocks of code to a scrolling sequence underneath and another in which you must match like symbols as you would in the card game concentration. These little hacking games are brief and last just long enough to provide a pleasant distraction.

If you played the original Mass Effect, you may remember the jarring texture pop-in and frequent frame rate stutters as much as you remember the excellent character design and atmospheric planetside vistas. You'll notice few if any instances of those drawbacks in this installment, which means there's less to distract you from the impressive visuals. Just as an interior designer works from a collection of complementary and contrasting colors and textures, so too does Mass Effect 2 draw from a consistent set of hues and architectural touches. Deep reds and glowing indigos saturate certain scenes, making them richer and more sinister; eerie fog limits your vision in one side mission, while rain pours down upon you in another. Subtle, moody lighting gives certain interactions great impact, such as one scene in which your troubled, tattooed teammate appears as a black silhouette. The visuals are a superb melding of art and technology, with only a few animation hitches that stand out because most aspects are consistently excellent. The fantastic musical score and sound effects do more than their share to enhance the production, working the deeper end of the sonic spectrum and communicating tension and weight without getting heavy handed or manipulative.



Mass Effect 2's improved shooting mechanics are no-brainers; they're the expected advancements that clean up the flaws of its predecessor. But what makes this sequel so rich isn't mechanics, but vision. A nightclub lit with flames, deadly family reunions, a friend accused of the inconceivable--these are the sights and events that cast shadows in your mind and heart. A few blemishes prove that this planned trilogy still has potential for growth, but they barely diminish the game's overall impact. This is a galaxy you want to explore that is populated with characters you are glad to know. Mass Effect 2 is the kind of game that you return to, not just because it's fun to play multiple times, but also because its universe is a place you wish you could call home.